Writing a Fiasco supplement

I’m making a playset for the great indie RPG “Fiasco.” The game is designed to emulate films where the shady characters’ plans spin horribly out of control: “Blood Simple,” “Lock, Stock, and Two Smoking Barrels,” “A Simple Plan,” “Fargo.” My setting is an American Indian reservation, though I’m not sure I want to be too specific with the place and time. I want corrupt Indian agents, beat-up cars, drug dealers, duffel bags with stolen gambling money. I may occasionally ask you guys for ideas; for obvious reasons, Joe and Holly, your input would be especially helpful. The first place I’m stumbling a bit is thinking of workplace-based relationships. I need six, but I’ve only thought of two: a blackjack dealer and a compulsive gambler, and a convenience store owner and a daily customer. Any ideas would be appreciated!


4 thoughts on “Writing a Fiasco supplement

  1. Charlton says:

    One of the observations that has been made about Fiasco (and I use the passive voice because I don’t know who initially made it) is that if everything is brightly colored, the situation is likely to wind up being incredibly over the top and there’s not much room for the players to add any color. So it’s probably wise to aim for some high-tension, high-color relationships, but you should throw in some that are plausible and realistic but somewhat boring as written. Two unemployed people living off government checks that spend their days hanging out at the general store?

    It’s also probably a good idea to mix up relationships where the two people are service provider and client (like the two you have) and relationships where the two people are coworkers or manager and employee.

    Finally, I really recommend checking out all of the other official playsets that have been released, and I’ll see if I can track down pointers to some of the experimental playsets.

  2. Red Joe says:

    The tribal chief and the tribe’s white lawyer. A corrupt tribal council member and his henchmen cousins, whom he gifts the tribe’s money to do his ugly work. A local community-college anthropologist who is in good with the tribe and his student interns. A traditional shaman and his apprentice (these relationships still continue in many tribes, typically between a tribal elder and a not-so-young tribal member reclaiming his roots). An FBI agent and his meth-addict Indian informant; keep in mind drug use is rampant on many low-income reservations…so a lot of high-tension stuff to play with there. Another potential high-stress relationship would be between a local government social worker and any of the families she visits (since many of the homes are broken).

    I probably have more if this is what you’re looking for. Let me know.

  3. litlfrog says:

    Thanks Joe, this is exactly the kind of stuff I was looking for. Let me give the elevator summary of how the game starts. Fiasco doesn’t have a GM or any advance setup–the game begins when the players choose a playset and roll a big bunch of six-siders. They start building links between their characters BEFORE knowing exactly who those characters are. There are four kinds of links: Relationships, Needs, Locations, and Objects. Each of those types are divided into six categories. Relationships might be, for instance, Family, Work, Romance, Crime, Around Town, Buddies. Each of those categories is then divided one more time into six more specific relationships. One playset available for free download is an Alaskan fishing village; the six Crime relationships there are 1) Smuggler and fence; 2) Gambler and bookie; 3) Fishing outlaws (quota thieves, endangered species bycatch sellers); 4) Grifter and rube; 5) Hoodlums (thugs, hell-raisers, ass-kickers, etc.); 6) Drug people (grower, distributor, seller, user). I may be asking you for more advice if you don’t mind. 🙂

  4. […] 30, 2010 at 8:43 pm (Uncategorized) (gaming) As a followup to my last post, the Fiasco playset I’ve been working on is finished! I found out at the last moment that the […]

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